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I need to count the pixels in a texture that matches some criteria. Kind of like creating a histogram. On PC I would just create a compute shader...
Hmm, after some test, it seems that the UI system doesn't use UV3 and UV4. It relies on the UIVertex, which only has UV0 and UV1. Tried...
You are totally right!!!! I have been waiting for this change for so long, that overlooked this addition! Thanks a lot!
Sorry to make another thread about the same, but the old one got locked because of the beta5.2 closed. Its this something that could be expected...
758217 https://fogbugz.unity3d.com/default.asp?758217_k9cc78g34qmih2fj
A couple projects that were running fine in Gear VR when built with 5.3 are now really slow on 5.4 b1. The profiler shows that OculusWaitForGPU...
That's understandable! I thought I was going to be just changing the "if" that modifies the normals to be based on the fixed-function Lighting...
Do you think this change will make it for 5.2 or will it be pushed to a future version? Allowing using the normals/tangent to store extra...
It should be a flag on the CanvasRenderer for specific submeshes as it could happen that some of the materials used on the Canvas may need to...
Hi, With the deep changes to the Batching code I was hopping that now we get able to use the Normal and Tangents to send extra per-vertex floats...
Hi, I had your same issue. To solved it, I just followed the same approach the new Shadow effect does. #if UNITY_5_2 public partial...
Our project is still failing on 4.6.2p1 We are getting this in the Xcode console: The code for UiLogin.GetUniqueID() is: private string...
If you like the XML approach, you could just save the XML to a string instead of a file. Then save the string in a component inside a prefab...
I'm trying to detect and read any NFC tag that gets near the device. I modified the AndroidManifest.xml to add the NDEF and TAG discovered...
Do the game needs to be 100% finished before submitting to the contest? Our game has all the gameplay features implemented and it plays fine, but...
Thanks! The game has a multiplayer section. However, on the released demo the multiplayer, social and tournament features are disabled....
Hi Guys, After a few months of hard development we are glad to announce that the Open Beta version of Brush Master is already online! Just...