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I've compiled a detailed description of when ScriptableObjects receive their callbacks and for what reasons here:...
Go watch the linked Richard Fine talk. He explains some of the differences between SO vs Monobehaviour on a prefab.
Ah, so you're saying the asset is just saved data (which doesn't do anything), but when it gets loaded for any reason, it creates an instance, and...
Just discovered that Awake() CAN be called more than once while the editor is open, all depending on scene loading. Similarly, OnDisable()'s call...
What's the difference between an SO instance and an SO asset? Aren't all SO assets instances?
Make sure your SaveGameItem class doesn't inherit from ScriptableObject or anything. It's gotta be a simple, standalone, serializable class....
That's exactly the kind of behaviour I'm making very heavy use of in the system I'm currently building. Using the concepts and examples from Ryan...
Ever since the well-known talk by Richard Fine about ScriptableObjects (link below) they've become more and more prevalent in Unity system...
I forgot that SOs can be created at runtime, so point 1 should happen in editor and out of editor.
Not quite. I've debugged this to death and back because I was wondering the same thing. There are 3 different cases that will cause a...
Yep, fixed. Thank you!
Any idea when (and if) this fix will be in the next 2018.1.0bx release?