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Have you even tried if my solution worked? Because if you are asking something in the forum it's because it is not clear to you how it works. As...
Wow, that's a very messy code. First of all, why would you have two methods named the same!!?? If they are doing the same thing, and therefore...
That is not the problem. On your OnTriggerEnter method try: script = GetComponent<uiorco>(); script.enabled = true; This is because on your...
I don't think you know what Argentina is like, haha. I think you based that on the assumption that Argentina is cheap (which is only true if you...
Thanks, bgolus. Your answer was very clarifying! Sorry for the late response, by the way.
I have Italian citizenship so I'm technically an Italian citizen, therefore technically from the EU. I can even vote on Italian elections, which...
Thanks for the detailed reply. I'm not a kid, but I'm still young (20 years old), so I have a few years to think it through yet. Luckily my...
I'm creating a dissolve effect in Unity, nothing too fancy actually, but I'm trying to fully understand exactly what I'm doing on each step. At...
Cool! How was it moving to England? The idea is very present in my future projections.
Well, I'm scripting an AudioManager (one of many things my prototype is still missing) and I want to have an environment-based music system. This...
Endnight Games is from Canada. I wouldn't call those folks an indie studio per se, but their team was of only four people when they developed The...
This reminds me of my old home too. I didn't kill them (I don't like killing animals, as dangerous as they might be), but once every two or three...
That shouldn't solve the issue, though it's a good advice. If the Debug.Log("Funciona!!!"); statement doesn't run it's because the conditions are...
Unfortunately Sapling creates trees and adds leaves to them, but gives me no way of adding leaves to an existing custom-modeled tree. Regarding...
Because if I place, let's say, 50 leaves, because of the nature of how the Particle System places those leaves, the tree still looks as if very...
I have defined vertex groups for my leaves when using particles, yes. This reduces the geometry, but not enough to make it suitable for Unity. I...
I've been developing some trees, but the problem with creating leaves is that my knowledge of the process boils the matter down to two...
ZombieTFK's solution is the standard one, I'd go for that. That's what Layout Groups are for. If your teams are represented in your code by a List...
But you haven't said what is the expected result. You just said you are having problems, but what is exactly the behavior you want to have?
I apologize. After 36 replies it doesn't amaze me that I accidentally skipped or forgot some of them, and I had no recolection of you saying this:...