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That's how I look :D Been checking every day. Meanwhile is there any updated docs/web pages, or are you waiting for this to appear on UAS first?
Hi @AndrewRH I just wanted to echo some of the problems getting the Oculus Quest to play video. I managed to build the...
Hi, I am trying to follow the DropZone example here:...
Hi Stephan In a VR scene with Curved UI I have a TMProUGUI component in a ScrollRect that is set at runtime to a rather large piece of text which...
Android 9 Issue - Starting with Android 9.0 (API level 28), cleartext support is disabled by default. In case this helps anyone else, we ran into...
Great to hear that I'm not going completely mad... I did inform Oculus here, but no response as yet....
Hi I'm trying to build on GearVR but I am seeing a Gradle Build failure as per the error below. Further down I have listed the the contents of...
Hi After upgrading to Oculus 1.34 SDK we noticed a regression on GearVR/GO whereby the left eye flickers when using Stereo Multipass rendering -...
@AndrewRH I am having some problems here and hope you could help? I managed to get a setup where I can detect Stereo video and then switch...
@AndrewRH is there any API to detect whether the video is in Stereo? At present if I set Stereo Packing to Top Bottom, then Stereo videos play...
Always a good idea to check the documentation:...
Just to let you know I'm seeing this issue as well in the Unity Editor on Windows. However when I test on GearVR stereo video seems to play ok....
Thanks @Stephan_B
In case it helps anyone I got to the root of the problem. The last developer deleted two key TMPro directories: Gizmos and GUISkins – when I...
Hi @Stephan_B I've just taken over a project that uses Unity 5.6.1p2 (Windows) and contains a TextMeshPro installation, and I am wondering if...