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That's fine, I get that ShaderGraph is deeply integrated in the Scriptable Render Pipeline, but since it doesnt work with the HDRP yet, and that's...
Hello. I would like to know the best way to go about exporting a shadergraph as a regular shader. I'm mostly happy with the tool's functionality,...
well when running WACK and putting in the failed package I expectedly get an errer: error 0x800b0100 the app package must be digitally signed for...
I'll provide that if you want, but would you mind telling me how to get such a thing?
Hello. Im currently developing a Windows MR application. Im trying to deploy my project in Visual Studio, so I build a UWP application like...
yes, I figured this out but forgot to post it. Thank you!
Hello. I want to develop for Windows Mixed reality, but there's a problem. I cant change the build to UWP! When I installed the latest MRTP the...
"We want to see how your ideas and content can help solve real-world problems today." Yeah, because one of the biggest epidemics the human race...
yes, I am using a freelook with a dedicated late called "camera obstacle" that it looks for. It doesn't anticipate the collision, so it's kinda...
that's odd. Like I said, I dont have clipping issues with my collider, it works as expected for me. I would show you a video, but that's honestly...
And no problem, thank you for the awesome program! I cant wait to see how this develops
what settings do you have on the collider? is your dampening too high? Because I have a game-ready locomotion system in a stage with unforgivingly...
Ah, thanks. Turned the Y damping on each rig (top, middle, bottom) down to 5 and it worked like a charm Also, I have one more important piece of...
Yep, that's exactly how I have it set up. The actual 3d model of the player with all the animations on it is a child of the "Player" GameObject....
Ive just fully integrated it into my project and a few things immediately pop out to me about the Freelook Cam: 5 different binding modes are...
@Gregoryl Thanks, im playing with it right now! But beyond that, im a little confused by your response. Im handling all movement with the...
thanks for the response. I have a few questions. The first is, do we have access to the beta? Im dying to get my hands on 2.1
I've added keyboard/mouse support, so here is the project file! https://drive.google.com/file/d/0B-3zFfwOEYifc3BBblhscUU4TU0/view?usp=sharing...
And it comes out this week, man you guys are freaking awesome! Thank you so much!
Hello! Maybe this has already been answered, but I checked the Documentation and the Forums and didnt see the answer to this (probably simple)...