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I really need a getting-started. There is too much I don't know. 1: How do I create a new Tiny 2D app. 2: How do I edit scenes in that mode 3:...
I've seen the github project and the starter template, but I can't guess what to do with it. Is there a quick start somewhere for 2D apps? Perhaps...
Is there a tutorial document somewhere? I want to make a very basic 2D game (press the buttons in sequence).
I'm importing `Earth HD 64K` from `Stagit East`. It has been going for quite some time now (maybe an hour). I checked the Resources Manager and...
Works perfectly, thanks very much!
I have a 2D grid of cells that all look the same. I'd like to add one of those classic shimmers of light, as if a light source has scanned across...
My Vuforia A/R app suffers really badly from scene shaking. I saw this video on YouTube that seems to fix it, but it applies to an earlier...
Adding ContentSizeFitter to the Content object (with VerticalFit = PreferredSize) and then adding a VerticalLayoutGroup script as well fixed the...
Add a ScrollView to a canvas Resize the height so that you can see all of the client area Add a button inside the Viewport/Content element Add...
I changed the rig on my character from Humanoid to Generic and that stopped the floating around.
I have a humanoid in an FBX file that has an animation. If I click the animation in the inspector and click the play button I can see the...
I recently watched this video, the results seem pretty good but it doesn't look like it would work on the latest version because the camera is no...
1: Download this cowboy character, and ensure it is rigged as a humanoid https://www.assetstore.unity3d.com/en/#!/content/90595 2: Find a piano...
No, it's just an empty game object, I just gave it a name that ends with "scene". Upgrading to the latest version of Unity fixed the problem,...
In earlier versions of Unity (now using 2017.2.1f1) I could drag an object from the scene Hierarchy into the Project window and it would create a...
Thanks!
I am trying to add animation key frames to a humanoid rigged character in Unity3D. The character is in a T-Pose when first dropped into the...
Answer: Open the Animator window for your controller, click the animation in question, tick "Foot IK" in the animation
It was the bias setting, it needed to be lower. Thanks!
Everything is set to "Ultra" with a distance of about 15. The whole thing is a single mesh. The project is attached if you want to look for...