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Well at least you were able to successfully compile your app with levelplay, I've been struggling for a few days and today that finally everything...
Oh Jesus Christ haha and I've been racking my brain trying to Mediation get it to work properly. I will pray that Ironsource is compatible with...
thanks, I'm going through hell with the Mediation SDK, it's giving me a headache right now. In my case, I went back to the base version of the...
Zero dollars with zero cents, and descending. In fact, I think that i owe money to google now. LOL
The length of your "Dig" variable is not updated in the Unit Editor, check that the length[10] is correct. Otherwise, update it manually or choose...
you can create 2 tags, one for your object with the melee attack collider, and other tag for your projectile prefab. So in your Enemy script you...
in my case, i let that "2D Pixel Perfect" do the job with the "Crop Frame"and "stretch fill" option enabled.
Put this in your main controller or whatever script you want. using UnityEngine; public class GetObjectOverCursor : MonoBehaviour { void...
check if the "Loop Time" option is marked in the import settings of your model.
good idea. but what about performance in mobile devices for example?.... Is using 2 cameras efficient?...
Why not use both? Use the game objects to manipulate them to the game area and the tiles to represent the final position of the game objects you...
get their sprite renderer components and check them if are equal. Or if your gameobjects already have an animator, check if their animation states...
I had the same problem, but threw away the idea of using the canvas for the same reason. So I opted for another solution and now I have my user...
does not exist, mobile resolutions vary from device to device. And it also depends of your game. In 2D you can use the "2D Pixel Perfect Package"...
you have some video of your game?
1- one week ago, I updated the application and information sheet to English in Google Play. I thought that regardless of the language of the link...
No, I started earlier. -On November 29, 2017, I announced the game and started looking for people on Facebook. -On March 21, 2018, I started to...
Hi, I'm having problems with my game. People do not seem interested, about 1 month ago I uploaded a open BETA to Google Play called "PoliPolices",...
Hey, hello mutant. I read your sadly situation... How are you doing now?
I decided to stay with Visual Studio, but! since I updated, my game on Android launches many strange errors; For example, right now the main...