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Well i can imagine a list of these characters for tracking. You track the current index of the list the next typed character ist checked against....
can you use the code tags please
For my understanding you can use this empty game object to track positions and rotations at least. Below you have i.e. a sprite to give that empty...
Sure you dont have 2 coins at the same place that look identical and thus look to you as be just 1 coin?
I didnt do it yet, so i cannot tell, but i am sure there is this option. At least the distance of a swipe should be possible to be calculated.
Or what about getting the speed or distance of the touch input and put a factor on it and set slider manually? So it would require a script not...
use the gyroscope :) .. Sry no idea how you can do it else, except put additional buttons on it to get the "key" input.
What about moving the slider with key input in small steps?
Well you have THIS object (the method is implemented for) and you have the other "collision" object as parameter, don't you?
As PGJ says it should be easy when there is just 1 door you need to set the players position to. If you have like multiple exits and multiple...
Well, i am not sure about the other classes you have, but i would do it like this. The level has the basic information ready as you have it...
Can you explain to me what is the benefit of doing this?
Are they created and placed at runtime or do you set them up in the scene editor before build? I am quite new too, but on option could be to...
Thanks, that solved the issue :)
Hi all, i am stumbling a bit with the hit results of a Raycast call. I am doing it this way: RaycastHit2D[] hit =...
Hi, i got all things working but have a question just for my understanding. I wonder how it is done that the floor tiles are not overlapping. They...