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Yeah, like karl_jones said, this doesn't seem related?
Could you please give me an URL to the issue, I can't seem to find it on my own.
Okay, thanks for the quick answers!
The reason is not important, I am planning to change to not using RenderFace "Back" for my walls. But I do wonder why the winding order breaks...
Ok, thanks. I used RenderFace "Front" on both materials and they batched correctly. What I'm actually using in the scene is 1 material for my...
I think I found the solution for my problem. I had my scene set up where pretty much the only 2 materials used were using URP unlit as shader, but...
I got the same issue as OP, everything batches correctly until I do "material.color = otherColor" in my code. Isn't this still supposed to work...
I've read the docs about how SpriteAtlas dependencies works in Asset Groups. Now those docs shows examples of how dependencies work when using...
In our case it seems to be the "play-services-drive" library that Play Games Plugin for Unity used for cloud saves before. This has changed to...
@JeffDUnity3D Yes, we are using Appsflyer for receipt validation
@JeffDUnity3D Thank you very much!
Hi, we've recently received a warning on our Google Play Dev Console about us having a version of Google Play Developer API older than 3. So I...
@LuisJavierLopez This is sadly not our issue since we manually add our subscription SKUs to the ConfigurationBuilder seperately
@JeffDUnity3D To clarify, we have never gotten this error ourselves, we've only seen it in error logs on our GameAnalytics dashboard
In our testing we never have any issues on our own devices. The errors have decreased overall based on error logs from all of our players
So we tried doing a rollback to IAP version 1.19 and the KeyNotFoundException error seems to have decreased. It's still there though. And when I...
@JeffDUnity3D I'm currently having the same problem, would like to see some kind of answer for this
I have a problem where I have to know the specific location where the Gradle project exported from Unity will be placed. I have to mention that I...