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OH MY GODOT...
https://forum.unity.com/threads/incremental-source-generator-csproj-template-2022-2-b13.1358720/
I share a csproj configuration that runs Incremental Source Generator in Unity version 2022. Unity2022.2.b13 uses version 4.1.0 of...
Does this mean that precompiled DLLs compiled using Assembly Builder are subject to burst compilation?
Note: This error occurs only when debug build is enabled . It does not occur with release builds....
When I changed all the multiple return values of ValueTuple to return by out parameters, the build passed. I also created a minimal bug report,...
C:\Program Files\Unity\Hub\Editor\2021.2.5f1\Editor\Data\il2cpp\build\deploy\il2cpp.exe --convert-to-cpp...
[MEDIA] (Case 1382364) The list view of Inspector is broken in a multi-display environment (Duplicate)...
I found the cause. This symptom seems to be related to the resolution of the monitor. I have three displays (4K+4K+FullHD) in a Windows...
What about version 2021.2.2f1, or 2021.2.3f1? It seems to be regressing.
Code: using System.Collections.Generic; using UnityEngine; public class TestScript : MonoBehaviour { public List<int> Numbers; } Result:...
When I try to check the UI in playmode while using UIBuilder, the UIBuilder window display crashes every time. How can I reproduce this? 1, Open...
Out of interest. Is the second invocation nessessary for some reason or other? if (forceUpdate) {...
Sadly, this is the reality. Maybe 2024+.
Node offset doesn't make any changes for almost all nodes in my environment. Is this a bug? or am I wrong? [ATTACH] And I often encounters Thread...
Every time I click Material Inspector pull down menu, Unity Editor freezes. In short, I can't change shader from inspector. I'm writing Editor...
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I tried to make it work but failed. These are the results of testing on my android 10 vulkan device. [URP with OnDemandRendering] ----> got...
That's good to hear;)
Make sure your mesh lightmap uvs are correctly generated. If you created that object using probuilder, google "probuilder lightmap" and you will...