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Hi SpookyCat, Thank you for the quick reply. Great, I will do that. Oh, and don't be sorry. Like we say in French: S*** happens! Can't wait to...
Hi I just bought Mega-Fiers and Mega Shapes. Downloaded both and now I have this error:...
Just sent you an email with the scripts attached to it.
Hi Zerano, Does what it's suppose to do.... and I like it like that ;) And it works great in version 5 of unity. I modified a bit, I added the...
(I posted this is the Asset Store as well but though it would be relevant here to!) Hi everyone, I wanted multicolored font for my game. I just...
Hi everyone, I wanted multicolored font for my game. I just finished a script and I taught I would share it with you guys since I had a lot of...
Hi all... Ok here's my problem: If I build my NPC from scratch (I know cause I've done it 4 time already!), place all of the components, save...
Yep, that did it. tanks... Is it best to leave it at Fat binary (x86+ARMv7) to only have one build or is it best to have two separate builds?...
HI, I just installed the 4.6 RC1 and now when I build to Android, my apk file is 20.8 MB. Before, it was 14.6 MB. This is a HUGE difference...
HI everyone, I just installed the Google Analytique (BETA) plugin from Google. (But this can happen with any of Googles plugins) After doing so,...
Installed the new version and everything world fine on my side thanks, because I have a build to ship today :)
Hi, When I'm loading a scene for the past 2 or 3 days, i'm getting this error (I've updated to the latest version but still same problem.)...
Hi Johnny, This looks pretty cool. I just have one question or rather I would like to confirm something with you to make sure that I understand...
Hi DogOriginal, From the error you are getting and since we can't see the code it's going to be hard to help. But sometimes when you get that...
Here is what I ended up doing... taking into accounts the scenarios that I would accept. Also, I want to keep the startPos and endPos to know if...
Hi Kogar, I've put your code in, did some testing. It's a lot better then it was... but it's still not 100%... it's about at 85% accurate....
Thanks, I will give it a try and keep you posted.
Hi, I'm trying to detect the movement the player is doing. If I do one direction at a time, they all get captured properly. But if I do more...
Solved it The sprite renderer and the animator needed to be on the same gameobject, In the demo they are not on the same gameobject but they are...
Hi, I would suggest that you take a look at this video. Lots of info and howto. http://video.unity3d.com/video/7362044/