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If you decide to follow the same approach, if you want to, feel free to send me PMs, to discuss possible improvements and implementations.
Pretty much it. There is a lot of things happen under the hood to facilitate the communication, but that is the idea. I have to implement a few...
When a connection is established the ID is created on the relay server and a message is send to every server informing them that a new connection...
@tinman Yeah I think my post really lacks of a explanation on this subject. In my case, the only server that connects with the clients is the...
I've managed to implement server to server communication using the low level API from UNET. Below contains a brief and really simple explanation...
I'm also really interested in being able to do so, but I think that this feature only will be available in 5.4. The roadmap contains this feature...
The custom shaders and image effects are, somehow new features. The some goes for de Director
I think that everything will be incorporated into Unity as soon as is polished enough. Maybe in 5.2 or later
You're right. I remember very well having heard Joachim say that the idea was to simulate what a small team could do. But English is also not my...
I reimported the ImageEffects, to make sure that I possessed the version shipped with Unity 5. Try reimporte the GlobalFog on your project
The script that I have here seems to be different than yours. The settings that I have are these:[ATTACH]
The GlobalFog script take its values, based on those defined on the Render Settings. I just tested and worked perfectly
You can change the fog mode, and its values by script, like this: RenderSettings.fog = true; RenderSettings.fogColor = Color.black;...
From what I know, the terrains are rendered in forward because in deferred is not possible to blend the normal splats. If you do not use more than...
This is realy nice to read! :) Se estiver no RJ, qualquer dia eu te pago um café
Fernando this is incredible, but is there any chance of you make UMA work using larsbertram1's lux pre integrated skin shader? Unity 5 standard...
Very cool Fernando. Please keep us updated on this br hu3hu3 br
I have had the same problem here, and I believe that moving the tabs is not really a solution. @N1warhead you filled a bug report? I think before...