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@jessmwoodward Thank you, this is working in Unity 2021.3.16. Unity said "Making this a reliable and supported feature will require a bit of...
@Mads-Nyholm is this feature considered by Unity or in research ? In the early stage of a project, there is no way to know in advance that some...
In Unity 2021.3.14f, if you have a Mask component and remove the image component and add a new image component, the Mask is no longer working. To...
As you said, using reflection is hard to do in this case. I came to this conclusion because I would like to find a way to debug the listeners and...
Thanks for your reply, I Don't build iOS locally because I don't have access to a Mac, that's why I rely on Cloud Build. I have iOS Resolver...
Bumped to Unity 2021.1.28 and Xcode 13.0, same issue. Also I can't build with higher Unity version on any target, crash at launch. 8623: ❌;...
exact same issue here, same log messages. Any update @rajivrao ? Unity: 2020.3.26f1 Xcode: 12.4.0
Awesome, thank you very much
Thanks for the update! I'm still looking for a G.O.A.P tool to use in Unity, I actually need to implement a goap for an AI. is there any other...
Hi, is this package still relevant and worth learning how to use it? If so, what would be the best way to get started? I saw the doc and the...
Same as @louis030195 on Windows, I'm pretty sure I have used this method before without issues.
Thanks for your reactivity! I indeed suspect the warnings to be triggered by a third party plugin but they disappeared and I cannot reproduce the...
@Darkcoder Thanks for the reply, indeed uncommenting this line fixed the issue. I don't understand why it is commented in the first place though?...
So true, Same need today and it's been several times I ended up to this thread. Unity should make something about this !
The two warnings pop out after creating a prefab from the hierarchy for instance (or if I duplicate a material, but not only) [Worker0] Unable to...
Same issue here, causing all asset previews to disappear. Pretty annoying to navigate in the project windows without them. I have many 3rd party...
Hey thanks for the reply, I found the solution! Making the objects children of the Main Camera (with the Cinemachine Brain component) is giving...
Hello, thanks in advance for your help :) My game have a Cinemachine Virtual Camera with an Impulse Listener attached, which is working great for...
Hello there, sorry if already answered or in the doc but I didn't find anything How do I disable LeanTouch to register the touch outside the game...
For anyone coming to this thread with an old camera stacking (ie: One main camera and one child camera with only one layer culling mask and clear...