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The drawing order appears to be working as expected on 2021.3.9 but they introduced a new bug: graphics in nested canvases are still blocking...
I'm also experiencing this after upgrading to Unity 2019 LTS. I would like to add my vote to the issue too. @Ferazel Can you please provide a link...
This happens with the latest build of Unity too. Unity crashes constantly and sometimes makes the OS to crash. I disabled the editor metal support...
I have to disagree. A user only cares about the functionality regardless of its implementation and from this point of view, this is broken since...
This is bug is known and fixed in a future release of the VSCode plugin:...
Even though Unity 2019.1.5 has it, be aware that is broken on Android (tested on Unity 2019.1.5 and Unity 2019.1.8, LWRP 5.7.2):...
I have a similar issue. With SRP Batcher on, non static meshes are drawn at world zero position. Static meshes are drawn with the correct...
Thank you for your answer. I read in your previous posts that in the future IL2CPP will have the capability of handling value types. Is it...
@JoshPeterson if I understood correctly, an expression that returns a bool wouldn't work, would it? I'm "baking" a MethodInfo.Invoke (a function...
I was using projector for blob shadows as real time are too expensive for low end devices. Blob shadow support would be great and makes total...