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I'd like to see a definite answer on this topic. I've searched this forum previously and someone mentioned that "you can't retarget .anim...
Make sure you've selected an appropriate root node? If your root node is head or shoulders, your character might figuratively be hanging from that...
The purpose of the generic rig is to be as... well... GENERIC as possible, so providing overly specific types of rig is probably not wise. What if...
Unity's documentation is a bit vague on whether this is possible. I also checked the forums and the first couple results had no definite answers....
Did you ever specify UV coordinates for the vertices? I don't see it in your code... There should be another array of Vector2[] assigned to...