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Great!. Nice to have this kind of flexibility.
Is this new mode affecting all the scene? A mixed mode is possible? I mean something mixed just to have the rain effect on transparent objects...
Clear and I think it's great and it opens a wide range of uses. Really nice
as softbody wheels you mean something like sims like rF2 o LFS are doing as visual deformation of the tyre when strechted by lateral/longitudinal...
seems really great. Just to know, will it be free or paid asset?
confirmed in a fresh Unity installation with an HDRP new scene started from the 3D HDRP template. But I've found that not just lights properties...
It seems a great news! I hope they'll find a way to simplify our lives!
And now you have to assign the particle HDRP material of the examples package to the particle system you've created.
thank you guys. I've never seen that we have "now" that option.... ok.. I'll do my Octagon Billboard :) Thank you very much and thank you Unity devs.
In the blog post related to the Spaceship Demo project I've read this interesting point: Octagon Particle. Is it possible to have as new primitive...
Hi guys, I'd like to know if there is a tool inside Unity to measure the rendering time of single specific drawcalls. My goal is something like...
great!!! But what happend if you mix different animations? Curious to see the final results... and if you want to share the project or the...
Hi guys, I've a question. Consider an object moving on a surface that has different colors. This object emits particles. I'd like to color the...
Good. It really seems what I'm looking for. thank you for your reply.
Seems better but there some many distortions on that surface that I can't understand if the change of resulting smoothness is due to the normal...
looking to your examples and looking trought the posts I can't see a clear example about reflections blurriness according to the physical...
Hi @IrrSoft I'm interested to your asset but I've something to ask you. Consider this scenario: a custom standard shader, made using Amplify...
@mherpin good roadmap and develpment plan!!! Go on!!
A branch texture creator is a great idea. Speedtree has a Simplify tool that is really helpful to reduce the polycount. [MEDIA]
Did you use the tree shader made by Naturemanufacture?