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Hello, I've got a little problem - can't get Cell Based working. Without it I'm getting annoying irregularities despite having assets aligned to...
Hello! I have an Animator Controller for my humanoid characters that has Left Hand Attack and Right Hand Attack states. These play a punch...
Hello, Is it possible to serialize non-automatic properties? The following property doesn't show in the inspector despite being public: public...
@SugoiDev Thanks for the solution, although I was hoping it's something way simpler (like adding some kind of an attribute). However, it's good to...
This is great news! I was considering buying the asset, as it's on sale. Now that I have an opportunity to test it first, I'm already even more...
[ATTACH] Hello! I'd like to present my newest creation - a realistic, PBR, fully customizable metal barrel. Need a high quality asset for an...
So I started reducing the amount of objects enabled until I ended up with a single rock model that has around 700 triangles. Still had around...
I have all static geometry marked as static. Only that chest and a few planks are not, but I also tested with them disabled completely and there...
Okay, so I asked somebody who knows much about GPU architectures. We compared this GTX 980 to Mali-T628 MP4 and it looks like something between 18...
What's also worth mentioning, I'm getting a very strange issue with this spotlight attached to the camera. The camera is just a clean camera with...
Hello! I'm testing a project that is going to run on two specific platforms. One of them is a Samsung Galaxy Note 10.1 2014 Edition and the second...
Creating a medieval or a fantasy game? Want to make best use of Unity 5's Physically Based Rendering? Then you totally need this wooden barrel in...
I've run into an issue and can't seem to find any solution. I've also searched the forums a lot and none of the related topic I found has given...
This will do the job, at least for now. Thanks!
Hi everyone! I've come across a problem. I have my little ability class family (which is not that little, and not that simple, but I just show you...