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target not exists in scriptable objects
Here still the problem! I'm trying to rotate in X and Y axis, +Y, -Y, -X is perfect but when use +x shake all!
But how to know when the blend transition is finished?
Impossible conver UnityEditor.SerializedObjet to System.Collections.IList (Line 36)
I bought a touchscreen monitor and uity does not recognize it as a mouse click although it emulates and also does not recognize GetTouch
Eu have the same issue!
We have the same issue "TerrainLit_Splatmap.hlsl(4) (on d3d11)" on 2019.3
147/5000 [IMG] It's been 500 versions released and the unity team doesn't have the decency to fix it! We are already in 2019.3 and this...
147/5000 It's been 30 years and this guy doesn't have the decency to fix it! We are already in 2019.3 and this weirdness continues, a total...
ARGB3 doesn't exist in 2019.3 and alpha color doesn't have any effect
Same issue on 2019.3.0b4
I every use this but now is just ignoring this option and opening my old projects in newer version even "Unity Version" setted to original old...
I did it and fixed, but when I close and re-open the unity the issue returns even with previous modificantions
I'm using 2019.3.0b4 and still not working!
How to use the Custom/Terrain shader in another objects, I tried vertex painted but don't works correcly, only in property assets! [ATTACH]
Any progress?
not work for me Simply ignore Position field
Did you make it? I can create the player field when I close the drawing but I can not do the part of removing areas like this video here [MEDIA]
void OnPhotonInstantiate ( PhotonMessageInfo info ) is not calling!
error CS0103: The name `DrawArrow' does not exist in the current context