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Hi all! I was working on a 2D game idea using quads with normal mapped pixel art. I've been trying to get lighting to be the same accross all...
Thanks for the reply, what im trying to acheive is having the rotation set with an offset , so when the camera turns, the body will only start...
Cheers. How would you suggest I use that to set rotation with an offset? Regards
Hi all, Im working on a vr game and have been trying to add a "Body" to the player. I was planning to have it so the body only turns when a angle...
Yeah. I see what you mean. I did try have the ship actively checking whether it should begin the turn based on : Is (my distance * 2) + (time it...
Apologises for bizarre responses. No idea how to use these quotes ;) I've added responses to each point :)
Still stuck if anyone knows what I can do?
Thanks will take a look
Hello! Ive been stuck on this for days now, nothing I have tried works properly. For a space conflict game I need to work out how long a ship...
Ive been working on this for ages now and i'm still stuck. lighting yields the same annoying pattern on objects and importing textures just...
Camera turns on but won't rotate with movement of the phone
Hey up, ive managed to build a simple vr game to my HTC m8 and it opens fine but no matter what I try I cannot get the camera to turn? Im using...
something like the flight mechanics in both of the battlefront games. Anyone?
Hellooo How would I go about writing a C# code to control a spaceship that turns with the mouse? The code I'm using kinda works but as soon as I...
Hello everyone! I have a script for a auto targeting turret that finds all objects with a tag, then sees which is the closest. If its in range it...
Ok, Ive got it so i kinda works. It scroll properly and is local to 1 object but there's an issue. The object is made of multiple elements (16 to...
I gave that ago but it is to scroll the object the code is running on. is there any way to allocate a child object to have the texture scrolled?
Hi, homicide, how would I go about doing that?
Ah, I've got myself stuck again. The shader scrolls meaning it scrolls on all instances of it. how could I do it so it only scrolls a local...
Thanks very much! works brilliantly. Juts need to write the code for it :)[ATTACH]