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Same here, and it happens only on Chrome, on Microsoft Edge its working EDIT: Seems like it has something to do with the account. I tried...
I have the same error, I`m trying to export a package with models and when importing back I get that error.
Uh, I have waited this forever, thanks unity!
Thanks man, I`ll try my best to deliver more awesome weapons. Regarding the helmets, I dont know yet but will see in the future. Thanks again!
Hi guys, I finished texturing the 3rd mace, here are all 3 maces with 3 tiers beauty shots. Hope you like them. Soon on asset store. Thanks...
Hi guys, The high poly for the 3rd mace are done. Next low + textures. Here is a render. [ATTACH]
Started working on the 3rd mace, here are the wip`s for them. More updates tomorrow. [ATTACH] [ATTACH]
Hello guys, just come back after a long break. Just finished the textures for the 2nd Mace tier 1-2 and 3. Hope you like them. Tomorrow starting...
Hi guys, I`m back from holiday and ready for work. Here are the high poly tiers for the 2nd Mace, going to add them in zbrush for detailing pass....
Thanks man, much appreciated. I`ll try to do my best.
Hi! So here are the first 3 tiers textured for the 1st Mace. I`ll start another one as soon as possible. What do you guys think? [ATTACH] [MEDIA]
Thanks guys, I`m glad you like it. @hallsofcamelot sure man, I already have some of them noted, also shields. @theANMATOR2b for sure i will post...
Hello everyone. In the last few years i have modeled a lot of hardsurface stuff and some medieval/fantasy weapons as well and I was thinking why...
Great weapon and shader customization. Is there a way to open the decal shader in amplify like the surface shader?