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Hello @JMab Im also looking for that kind of feature. It would be pretty neat if we had some rules to follow to hook into animation clip mirror...
Hi all, I would like to have one realtime reflection probe to impacts only selected objects. At the moment, each objects are impacted by the...
It definitely would. Thanks. This looks like a smart choice you did guys to ease custom attributes. Im just looking for paths now and the whole...
@martinpa_unity can you tell more about the feature called Uxml Serialization ? I didn't succeed to find any other informations except here. Thanks !
@mrCharli3 At the end, how did you achieved this task and what would you teach us now? Thanks!
@MikeGDev the control type of "sticks" is not button // retrieve the Gamepad Gamepad gamepad = InputSystem.GetDevice<Gamepad>(); // or create...
Just to share, when `GetCurrentAnimatorClipInfo` returns an empty array while in transition, we can access animation clip infos of the transition...
Following @atomicjoe move And if we need an editor only answer : using UnityEditor; public static bool IsSceneNameInProject(string named) {...
@SparrowGS thanks for the snippet. It doesn't work AS IS for me as it produces a NaN from sqrt of negative number. Simply remove the negative...
Hi @simonbz , according to the issuetracker...