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That's what I was figuring and why I asked. My assumption was it would skip the if, if the first condition wasn't met. Thus, I'd use that to my...
Okay cool, I was asking myself this today and realized I didn't know for a fact. It logically makes sense, but I didn't want to assume. Thank you...
Silly question and probably noobish. If I have an is statement of if (varIsOn == true thisVarIsOn == false numVar > 7){ doThis();} If...
Should have thought about that. So an added barrier is the business aspect to allowing the game on the platform depending on possible financial...
Ah, thank you. I was assuming it, but I never really knew if I was founded or not. I figured Unity would bypass most of it at least, but I guess...
Out of curiosity mainly, anyone here published a game to a console? Any advice about it prior to diving in? Reactions to doing it? Smooth...
My bad, I meant to rotate the camera, not just move it up and down. Sorry :( I truly feel a change in the camera angle of rotation will help a...
You know what, after playing the update2, I thought of something. Do a quick debug where we can all hit, let's say the "T" key and then input the...
The idea is really cool. Honestly, I see a ton of potential in this. But I will say this, the 2d perspective concept is fine, but the fact you can...
Thank you all for the help. I really appreciate it. Links are helpful too and clarify a lot. I'm just at the point of my programming adventure...
Ah, but lets say I have a gameobject that I have set not to destroy on loading a new scene and it holds, for example, playerTotalPoints. Knowing...
I've been working with c# and unity for about a year now. I've read a lot of tutorials and q&a posts saying "Don't use static when referring to...
Hi, after many little games in Unity, I'm stepping up to doing a bit more ambitious of a project, and I've run into a problem. I'll try to keep...