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Any suggestion?
No on desktop i don't have a problem with loading gltf 2.0. Just on android.
Does anyone else have problems to import a gltf 2.0 model? gltf 1.0 works for me but when i load a gltf 2.0 model then the app crashes and the...
With this section setup i'm not able build it for windows, since in this file the setModel method uses code from UnityEditor part. Is there any...
So it is because of the framerate, right?
I tested it now by 40 FPS and the same behavior as here occurs: Not so extreme as when using the big model, but you can see it.
[ATTACH] It depends. It goes from 9 -22 FPS.
Any idea? I also have sometimes the strange behavior that when i press W + RMB and look for example in direction of the y-axis the camera moves in...
Hello :) When i move the camera forward with W + Right Mouse Click and then release W, the camera is still going forward. Is this the right...
Can you tell me which function is first fired when i click on an object in the scene?
Okay thanks for your time! :) Regarding my question in there is no other possibility than this code above to make a dynamic loaded model ready...
Hello :) , i have a big model with 4 million vertices which i load at runtime. Someone told me that i should use: foreach (MeshFilter meshFilter...
In your FileOpenDialog: Is there any possibility to change the start directory? I tried FileOpenDialog.Instance._directory, but this variable is...
Is this feature part of the current release?
Is there any new update available with the latest Assimp modifications? :)
Thanks! :) I will wait for the next update :)
Hei :) When exporting a GLTF model with UnityGLTF (https://github.com/KhronosGroup/UnityGLTF) and then import it with TriLib the model does not...
Now it works thanks!!! :)
Hello :) I use your AssetLoaderAsnc to load many models at the same time. So when a model is loaded, it goes recursively over all children and...
+ a second question: When i move the section box via a gizmo when a model is applied to it, then also the scale and rotation is changed. Is there...