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Hey all, I'm trying to replicate the image attached using nested vertical and horizontal layout groups. [ATTACH] I'm 90% there, but for some...
Using Unity 2019.3.3f1 (issues occurred on previous versions as well), .NET 4.X I'm trying to use the following .dlls: System.Windows.dll...
Is there a way of copying the result of ScreenCapture.CaptureScreenshot(filePath) to the system's clipboard? Can't seem to find a solution.
It worked! Well, that was simpler than I thought it would be. In hindsight, if only one value is being changed at any one time, it didn't make...
I'm trying to rotate a plane around the X, Y, and Z axis using individual UI sliders. Right now though, I think I've encountered Gimbal Lock on...
Hi all, I'm trying to just create an outline of a plane object (ideally a solid outline, with a transparent coloured centre), and found the...
mcoted3d solved this for me privately exactly how you explained in your post, but thank you!
Hey mcoted3d, thanks for the assistance, however, switching the Canvas to Screenspace-Camera seems to have either done nothing or made it worse....
Hey all, No matter what I try, I can't seem to replicate the sharpness of my .svgs from Figma within Unity. I have bumped up the Anti-Aliasing...
Hi Stephan. I can't seem to make this work at all? Is this something which has been implemented as of Unity 2018.3/TextMeshPro v1.30? Can you...
I'm trying to achieve an expandable and scrollable InputField using TextMeshPro (as outlined in this post...
Hi Stephan, I've updated to both 1.40 preview 3a and 1.40 and I don't seem any of the code that is shown in the last addition screenshot (lines...
Apparently, to set via code I'll need to set all of these properties: Material m = new Material(Shader.Find("Standard")); m.SetFloat("_Mode", 2);...
I'm using the standard shader but want to change the RenderingMode from 'Opaque' to 'Transparent/Fade' and set the Alpha value from 255 to 100...
The first idea wouldn't work because I don't want objects below the mask outside of the scrollview's view to be selectable as that should work as...
I would have done that already if I didn't need it. I'm using a vertical ScrollView to contain multiple elements in a sidebar so need the mask...
I have a drop-down menu that is displayed outside of a ScrollView's Mask component (using an altered shader that ignores the Mask), however, the...