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awesome!
hi Jan - i'm not a Windows expert, but I don't believe you can use virtual environments on different disks or networks drives on Windows. You...
Hi everyone, Release 10 of ML-Agents is out! See release notes below: https://github.com/Unity-Technologies/ml-agents/releases/tag/release_10...
wow @mbaske !
thats a good idea. I just started one and posted. https://forum.unity.com/threads/post-your-ml-agents-project.1005134/
Thread on community created ML-Agents projects. Please share any posts, images, videos or project links.
thanks @oopere - this is a great resource! would you be interested to translate a few of the main docs on ML-Agents repo as well? We currently...
hi @KNRichardson - would you be interested in being an alpha user for our cloud training service (specifically for the 2nd bullet around visual...
hi @rg18 - thank you for reaching out. i think the best option would be for you to use the --env-args options when you run mlagents-learn....
hi @KNRichardson - thanks, as discussed, the blog and repo look good with the changes we went over on github. For those two questions, let me...
Hi @Neohun - a good first step is to try to get training on one type of level to make sure it works (i.e. implementation of rewards, etc..)....
hi @Null_Terminator - thank you for reaching out. It is possible to dockerize ML-Agents and run a local cluster of Linux machines. We provide...
Hi Eric, thank you for reaching out. May I ask what server side game engine you would be using (if not Unity)? Also, feel free to contact me at...
Hi everyone, Release 7 of #MLAgents is out! The biggest change is the implementation PyTorch. We are also looking to change our default deep...
Hi - can you send an email to jeffrey@unity3d.com? Thanks, Jeff
hi raithza - there is def a bit of an art in terms of setting up the training environment and also in terms of the hyperparameters used for...
hi KevinOfCathay - sorry for the naive question (just double checking :)) - when you launch mlagents-learn, are you pointing to the right...
for your 2nd question, are you trying to access this via the heuristic function?
hi Raithza, there are a lot of factors that go into what you are describing (how the Unity engine runs, how your project / scene is setup). a few...
hi seboz123. Buffer size matters in order to store enough experience for training. Depending on the scenario, if you need to train on more...