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I've gotten this working 100% on PC and released to a dev test but trying to build to OSX or using it on my MacBook with OSX isn't working either....
Doing just this.. I have used Application.LogCallback to capture logs during runtime on my clients and sending all errors to a server for review....
This seems like an encoding issue with unicode but no idea how to fix it. I'm simply using a string on a prefab and saving that to playerprefs...
We have released a game on Steam and for a Korean player the word That's is showing up as That?셲 and causing load game data to completely fail....
Ever since about January Chrome is not updating with a new cached version of web builds. I tested it thoroughly on multiple web hosts and local...
There any update to this?
Is there any way to prevent fake GameCenter reported scores? Right now I was just going to post scores on End of Round so it's all 100% in code,...
I'm not quite understanding if the docs changed a bunch from the website but I'm having a hard time just getting started at all even with Ocean's...
Any knowledge on this?
I'm doing iOS testing and we have someone who is using an iPhone 4 with iOS 4.2.1. I know that Unity 4 does not support armv6 anymore, but does...
Ah ok wasn't aware iPad 1 wasn't ARMv6.. good to know, so our game will not hit IPhone 3 or older or Touch 1/2 gen... thanks. I just need to tell...
I upgraded to Unity 4 not too long ago along with our iOS license and cannot get the game to work on a 3s or Touch 2nd gen which use iOS 4.2...