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I'd like to echo what everyone said, this is an absolutely stunning project. Never seen anything approaching this on Unity before. I'd love to...
@SebLagarde Am I understanding correctly that a "Decal Master" node I see in Shader Graph is the HDRP-compatible decal master node you referred to...
At GDC Unity showcased a lot of terrain features including hydraulic/thermal/wind erosion brushes as well as other improvements like different...
Thanks, that helps! I've realized the lines were configured to be smoothed by internal Vectrosity smoothing function even though I've long moved...
@Eric5h5 We are noticing a heavy performance hit from 14 relatively simple (2-20 points each) lines. What seems to be causing the issue is 14352...
This is very exciting, however lack of trigger to trigger collisions is a total deal breaker to us. A significant part of our game relies on being...