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Hi Tony- I'm setting the script field on some entries at runtime, in the OnConversationResponseMenu event -- i.e.,...
Hello again, Tony! Is it possible to make custom inspectors for a DialogueEntry in the Dialogue Editor? I'm making extensive use of rich text,...
Hello again. Is it possible to resize nodes in the Dialogue editor window, i.e., make individual node rects bigger in x or y? I know I can zoom in...
Thanks! Putting a trigger with the "start conversation" action and no triggering conditions (which was a bit counter-intuitive) on each distinct...
Hi there. I'm writing dialog that has many actors (currently six, counting narrator and player), and I'd like to assign a different color to the...
I'm on 2021.3.6. It might take me a few days before I can make time for a minimum reproducible example, but I'll try. Thanks for your attention...
Thanks @HugoBD-Unity -- I'm now able to use the <align> tag just fine. But both the <font> and <style="Link"> tags still break for me. I haven't...
In that "getting started guide" you linked in the OP, there were three screenshots under the "Rich Text Tags" section. I'm unable to get any from...
My buffers were being prematurely disposed without me ever changing/unloading the scene, but this seemed to help: /// <summary> /// Prevent the...
Unity got back to me. First of all (and I feel slightly dumb here), it turns out the OP issue was fixed in 2020.1 ... I obviously should have...
Still a problem in 2020.1. It also draws underneath a taskbar at the bottom of the screen, if that taskbar is set to be thicker than normal --...
After sleeping on it, I solved my own problem! I used Assembly.GetTypes() and searched through the results for several assemblies; turns out the...
Hey all: I'm writing a utility library that makes heavy use of ScriptableObjects, which as we all know have persistent state across Play and Edit...
@Ben-BearFish, @Wanzyee -- I found this thread via the Google Machine, because I had a similar problem (with Editor Aider, rather than Event...
Haha -- I almost asked "is there a way to custom-define which bones XFur uses", but decided I'd rambled enough. Great minds think alike, or...
I'm back already, but this time with just a quick question: Any chance v1.5 will include support for more than 128 bones? UMA uses more than...
"XFur 1.5 is coming soon" is a pretty great answer to my questions -- I'm stoked! As I mentioned, it took me two months to go from purchase to...
Hi! I purchased XFur back during the holiday sale, and have finally gotten around to testing it out. My ultimate goal is to create "human-animal...