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I solved the problem just by caching the "Temporary" scene and resetting it when it needs to be used again by removing all objects except the...
Hello Everyone I'm using a plugin called Naninovel to create a visual novel and the sprites I have were originally made for RenPy and most of...
Serialized Property is to the programmer what Sibelius is to Tantacrul. I wrote a whole post about why but despite using no profanity it appears...
SerializedProperty and the documentation around it is hot garbage. It's like an opaque box that zaps you when you touch it and then while you're...
I'm on Unity 2020.2.5f1 and I'm trying to write a property drawer for Naninovel. Not an external one, but one that is built into the library to...
I could even live with an empty interface that all Unity Objects "implement". Then at least I can attach that interface to my classes, and limit...
I'm using Odin to create custom UI in the inspector to facilitate attaching assets to the main game object of the prefab. I've accomplished my...
I finally figured it out: using System.Collections; using System.Collections.Generic; using UnityEngine; public class MoveClouds : MonoBehaviour...
I'm trying to animate an image to move across the screen to the left, and then once it's offscreen, teleport to the right side of the screen, and...