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Based on pure curiosity, why didn't you write the method like this: protected async Task Execute(Task<ServerReply> target) {...
Sure, just sent it.
So I decided to test the new shiny C# Compiler... and my project never finishes importing because some dlls (DOTween's DOTween.dll and...
I'm using Unity 5.1.2f1 and am having the same problem described here. As it seems, the AAR extractor assumes there will always be a classes.jar,...
The general idea is flexibility as mdrotar already talked about. I believe that, for most use cases, strings and files should be enough... but...
So I took a quick look at the document describing the JSON API (at http://forum.unity3d.com/threads/preview-of-5-3.357976/) and I didn't see any...
Either WWW is hitting the cache or the GameObject that StartCoroutine was called into has been destroyed before the WWW could complete the request.
The code above will work, but yours is not working because of a basic imperative logic flow mistake. You wrote: function Update() { if...