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Right. So how are you going to check if the player is close to it?
Is there a way to clear the cache from the unity/webgel side? This is a pain in the ass when deploying new test builds and trying them out.
Or am I asking for too much? If so... is there a better way to architect this little ability system?
Hmm ok after looking at it... but what if I want to show properties that are unique to say, the LeapAbility() which has a new variable called...
Awesome thanks! Taking a look now.
I have an Abilities class who's sole job is to hold the abilities my player can use, which I attach to my player: public class Abilities :...
Guess it's time to revert then.
There's no way I can efficiently build a mobile game using the new input system if remote 5 doesn't detect and send the touch controls. Especially...
I'm using the new input system and have touch controls working when I build and run. However, the touch controls do not work when using the remote...
I appreciate that explanation as I will have to use it due to the lack of functionality I assumed would be here. To further my case though, I'd...
Well, because I want to conceptually follow the idea of the new input system - to abstract away from keys or buttons, let alone Vector2's. I don't...
I asked this in unity answers but didn't get a reply. I can't figure out how to access WASD's "Up/Down/Left/Right" bindings in the event object. I...
I needed to move my input assets under Resources folder and use Load I guess: PlayerInput controls = tutorial.AddComponent<PlayerInput>();...
How do I assign my already-created input asset and action map to my Player Input script on my player? I made this in the gui and created the C#...
I'm trying to add some basic components to a gameobject as a bit of practice. For some reason, I cannot get my sprite renderer to add a sprite to...
So I got this to work with something like this void Start () { gunRB = GetComponentInParent<Rigidbody2D>(); playerRB =...
Yeah so I know to reference Vector3 on the unity site, but I don't think I'd ever even know about Vector3 unless a tutorial used it. Secondly......
Ah simpler than I thought thank You! Btw, are there tutorials or classes that go over Unity's functions, particularly math based ones? I jist...
Thanks! So now I should be able to access my ship's velocity and add that into the velocity somehow too, right? bullets start going slower than my...
Ah ok, I actually tried that but did not add the "()" at the end. I ended up putting it in two lines like so: // Get the bullet's...