A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Sorry, quite new to this. Am trying to learn by making a connected game that goes cross platform (iOS, android) in terms of matchmaking,...
I have a shader in LWRP shader graph that moves an object up and down. Something really simple. However, even after I have checked animated...
Just did a bunch of debugging. OnTriggerExit gets called whenever the hurtbox gets disabled, so the problem isn't that it is not exiting. The...
Hmm, I think you're right that disabling an object does not call OnTriggerExit. This is weird because (see video for reference) when its facing...
Hi, I've tried putting Debug statements in the code before. Only the Debug for "Hit Something" gets called ONCE, and doesn't get called...
I have an attacking character in 2D that spawns a hurtbox (2D box collider) whenever he attacks. This hurtbox checks for OnTriggerEnter2D, and if...
Oh woops. Thanks for clarifying! Didn't notice that sub module.
Hmm each Item is a created asset using CreateAssetMenu. From your example, it appears that each item instance is given a uniqueID? How can I load...
I'm trying to save and load the items a player has in his inventory to and from a JSON file. These items contain individual attributes, such as...
Attach a script to the particle system? How can I check when an individual particle gets destroyed?
Hmm, I'm using the particle system built into Unity. Is there a function or method I can access when a particle reaches the end of its lifespan?
I have a particle system simulating rain in my top down game. However, I cannot turn on collisions for the particles because colliders will block...
Hmm I might need to look into how culling groups work, but that assumes that I have the spheres in an array. How can I supply this array with the...
How would I go about implementing spawning trees only when they are visible? It's a 2D top down game. I was thinking I could add a 2D circle...
I'm trying to keep track of tree position in my game because the player is able to chop them down. Hence, when I save and load the game, the tree...
One of your characters must have a rigidbody (2D or not). If both are moving, both of them should have rigidbodies for the trigger to be called.
I have a row of buttons with sprite swap as their highlighted states. However, when I left click to drag, as my mouse passes over other buttons,...
I have some buttons under a Panel Group which have a sprite swap animation on highlight. When I begin to drag an item (it's an inventory system)...
I think I found a (admittedly, pretty hacky) workaround: private void OnEnable() { if (EventManager.Instance) {...
Hmm how would I go about making the call? If I have three different texts under a disabled game object, I don't want to call all the children in...