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Well it's a .shader file not a .compute file so I guess technically not compute? Not sure why it says it's a compute shader as it is a shader...
Basically it's saying that it's a complex shader, which it is since it generates a bunch of layers of noise so that's expected.
I ended up creating a empty project specifically for managing the packages where I would copy the json from the main project to the empty project,...
The code below line 32 is supposed to be inserted into valid code like within a method in your script that uses this Win32 class. He just provided...
Almost 4 months ago I tried upgrading my project from 2019.2 to 2019.3 and the Package Manager Window was blank so I rolled back. I'm trying to...
Not enough people buy this asset for it to be worth my time, I have much higher priorities at the moment. If I end up needing it in the future for...
I've tested it up to 2019.2.16f1 But it only supports Standard Pipeline. Does not support LWRP/URP/HDRP
I'm also wondering about this, looking into it now. So far it looks like there is no property that can be set with "unity_Lightmap" in materials....
Fill/Flood works, but Brush does nothing regardless of which texture I have selected. I already tried clearing light baking data, and both modes...
Universal Save has Steam Cloud Integration, but not Android/iOS Cloud services at the moment (Integrations could be written in the future). But I...
If you call Async.Run for each image it would divide the operations across frames, however Texture.LoadImage would still run synchronously in that...
When I get the chance I could check it it works in Unity 2018.
The intended use case wasn't to import existing Player Prefs data, rather to be used instead of Player Prefs. Such as replacing all references of...
The code can be executed from bolt using the usual method of including the dll and selecting the classes in the bolt setup window. Details are on...
I implemented a WhenReady method to the audio system that immediately executes if initialized otherwise it fills a static action queue, then once...
Except it took me less than 10 minutes to write a fix that resolves this limitation so there's no excuse. Otherwise the asset is pretty good so...
I wrote my own solution but seems weird that something like this wouldn't already be supported. Especially since it's something Unity Audio has...
My game instantiates the player at runtime resulting in none of the audio playing and a bunch of Warnings "[Warning] [SECTR_AudioSystem] [0.120]...
Is there a way to turn off mesh normal smoothing for generated LODs? The smoothing causes LOD meshes to conflict with the style of the rest of...
Universal Save is now on the Asset Store!