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Same here. Just updated to latest (2021.3.33f) still crashing on start with UAAL
Yeah we use this in an IOS app ourselves however I'm new to it and never worked with ObjC. What irks me is that it happens with a file that isn't...
Ok thanks. Might have to try a clean export out into a new project or something. I got all the changes down yet it won't compile due to some wierd...
I've tried replicating this in my own project, but i'm getting some odd error in an unrelated class (lifecycle). There are also some lines that...
Linking this awesome showcase here, valuable information. all credit to @Neonlyte...
@Neonlyte ! There's some great info there! This is a completely different setup than how I have it. I'll give it a spin soon and see if that helps...
@Neonlyte maybe also post it into the UAAL forum page. But please show us a github for it!
Yes Please! Can you put this into a github and share it? I've done a bunch of work to get this to work as a window above a swift UI, but it has...
Hi All. I've recently integrated IOS into a new SwiftUI project. This is with Unity 2019.4 and XCode 14. I've used @DavidPeicho solution from...
Hi. We've been sucessfully using this within an application for around 2 years at this point. We have recently started a new application, and...
@karl_jones Yeah, the list formatter is the issue, but since removing it works fine I'm happy to just do that until new version of the package are...
So i've done some digging. in SmartFormatter.cs , InvokeFormatterExtensions() the formatter name property accessed in line 387: (see...
Using latest. Not sure which one it was. I will try and play around with the settings, but it is a holiday now here so not available to check...
Seems that for some reason, the formatter is null. Here is the exception coming up on adb logcat: 2020-05-26 15:30:15.345...
I'm trying to use this method, and it does work in editor. However, for some reason, smart values are always blank and do not correctly get...
I'm trying to verify, using a UnityEvent (of any type) inside a serialized reference is undefined correct? It looks like my UnityEvent field is...
How would I go about passing command line arguments to a UAAL instance running inside a native Android app?
Hi. We are running into a crash on the Unity player when used as a library inside a native app. After we close the unity activity the first time,...
Has anyone tried, if this even is possible, to use multiple projects from unity as libraries?
Is it viable to try and export multiple unity projects as plugins and run them all under a single app? I am having some build issues trying to get...