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Do a for loop that goes through the inventory arrays and then have it check if the item you are looking for matches the itemname in the array slot.
Yes it is possible you just have to write it.
Sounds like when you buy it from the shop you are not instantiating the item so it doesnt awake thus it doesnt use what is in your awake function?...
You can take a look at my open source inventory http://forum.unity3d.com/threads/48229-RPG-Inventory-Source see how it works and use what you need.
I am having the same problem :(
This was pretty awesome, good work!
It means its just not in the current demo, it works if you put on web app
I checked in my script and from what I see the copper is stored in the array slot 0 so try: inv.inventorymoney[0].itemstacksize
In the script simpleFPSWalker.js there is these lines of code: //This is the heavy lifting part of the combat mode part and mouselook part...
Fail: I still believe I can make an mmorpg
22 and turning 23 in 6 days
It is most likely the detail mesh he is making to produce the texture that will make it look like that anyway. It may also be the weapon that is...
Try them both but save your money and use blender.
The starting point for any mmorpg is to start. Doesnt madder what or where. It is true most people come on the forums and say where do I start...
No your mesh prefab, needs to have this script on it: Code: var script : Inventory; function Update(){ if(script.UpdateNeeded ==...
The mountain of rocks looks awesome and so real. How did you make it look so good?
The Player Object having the inventory script is fine, if you make the mesh prefab and add that script to it I just had up above then in the mesh...
What I can see being one problem is that the ArmorObject is instantiated in a different scope, that meaning that if you do var ArmorObject within...
It is explained how to do it here too: http://forum.unity3d.com/viewtopic.php?t=21381&postdays=0&postorder=asc&start=30 Sorry you didnt find it...
I was looking at this: http://unity3d.com/support/documentation/Manual/Modeling%20Optimized%20Characters.html Separate out IK and FK...