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I've been using your shader for an infinite water plane and looks fantastic, is there a way to soften/mask the edges of the water plane in the...
I'm unsure of the terminology for what I exactly want, but essentially when the camera clips into an object, I'd like there to be a mask showing...
Problem has been solved. It was the Amplify Ambient Occlusion on my cameras causing the issue. I've since replaced my AO solution and it is...
Some additional shots of the issue. [ATTACH] [ATTACH] [ATTACH] [ATTACH]
Some progress! I changed the graphics API to Vulkan and that resolved the pixelated sprites. Next need to figure out why textures are still...
I'm running 2018.4.15.f1 LTS. Every standalone build of Android always is super low res and the textures do not show (this is not the Unity...
This solution worked for me on version 2018.4.13f1
In the same boat with 2018.2.9f1, will see if the 2018.4 upgrade will resolve it.
Does this shader work on mobile devices?
What's the best way to add individual texture scaling to each map (Albedo, Normal, Height, AO etc) for the Unity Standard Shader? As a default,...
After messing with this forever, I finally figured out a solution in addition to adding light to why it was not working in the first place....
I'm trying to tween the alpha values of a Line Renderer using SetColors() with little luck (simple fade in and fade out). Wondering if there's an...