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This certainly put me in the right direction, thanks! I added gravity handling to the movement action and it helped a bit with some glitchy...
Here's the code I used for detecting the ground: private void UpdateGroundCheck() { m_GroundedLastFrame = m_IsGrounded; RaycastHit...
Hi, I'm giving a whack at making my own Third Person Character script using the provided one in the SA as a reference -- however I've taken an...
hello, i'm having a peculiar issue where none of my static objects -- except for one? -- are not receiving lighting in baked light modes. here's...