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Agreed that most issues need a test project. In the end I would just love a way to "link" issues we find to features in a way that made it easier...
I totally get it and I can imagine. I'm sure you waste countless hours when the problem is on the user side. Keep in mind what I'm talking about...
They didn't need a repro project if you read my entire post. They looked at the code sample I provided and identified the issue. I'm in...
I did not suggest we wouldn't provide anything. If you look at this thread as an example we provided a code sample and a repro. This wasn't...
I cannot tell if you are being sarcastic.
I didn't say they we wouldn't show them how to repro the issue and example code, I said it wasn't worth our time to create a test project.
Yes. I'd suggest they have a different process for people with pro licensees vs. those with free. I think that would filter a huge portion of...
The current process that requires an example project in order to submit bugs is causing many bugs to go unreported and this leads to multiple...
Unity did not investigate the issue I opened for weeks due to them being unable to get my project working in multiplayer, despite me literally...
Did this end up working? I'm not a fan of how some information is hidden on git now. Unity is starting to feel more and more like an open source...
I've also tried adding Unity.Networking.Transports
Assets\GoldboxPlugins\Networking\Scripts\Shared\ConnectionManagement\ConnectionManager.cs(4,32): error CS0234: The type or namespace name 'UTP'...
Updating a project based and all the document links are broken so I've been unable to figure out what assembly using Unity.Netcode.Transports.UTP;...
If anyone wants to know what causes this. You have to switch the lobby to "On" after its added as a service. [ATTACH]
Hi, In LobbyServiceFacade.cs line 177 the LobbyServicesException message reads "project id is forbidden" with reason 53. You can see from the...
Reading the blog. Is ParrelSync officially supported by unity? Our methodology for local testing is to use symbolic links. Seams this is a...
maybe move this to announcements or something. Improving the authentication and connection example is a big add and if this project is our...
Did you make any changes to the prefab in the scene? If so it's not really the "Same Prefab". I have prefabs in scene that are registered to the...
Can you only spawn the XR rig on the "Local" client and have network objects spawn that are purely visual for other players? That is how I'd...
From the OnUnloadEventComplete callback if you load a new scene the scene will not load. You must wait a frame before loading the new scene....