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Awesome you are right this works: var urp = (UniversalRenderPipelineAsset)GraphicsSettings.currentRenderPipeline; urp.renderScale = 0.1f;...
I would really love an answer to your question as well! However, I might be comfortable with Approach #3 care to explain how one goes about...
Hi, I've been using custom assemblies through my project to make everything more modular and I had to in the past create assemblies of plugins as...
Hi, I was just wandering if now with the new ecs and Job system, we can have multi-threaded support on the browser like we have for desktop...
Hi Again, is this not possible? I basically want to record what a secondary camera sees off screen to a Texture2D! It sounds simple enough to me....
I am trying to optimize a process of saving lots of screenshots. Using: ScreenCapture.CaptureScreenshot(path) works good enough. However, can I...
Hi Bgolus and thank you for your reply. I am glad there is a way. Do you know any resources that deal with these two approaches that I can use and...
Hi All, I am a newbie on Shaders so this is probably something that I am missing on their logic. I want to basically normalize a list of values...
Cool thanks! I guess I would look into tesselation shaders then. I hope this gets supported on the shader graph as well!Cheers, S
Thank you Remy, that did the trick! Maybe we could have that as error coming out of the console maybe? I guess the position refers to the...
HI All, I am trying to create a displacement on the surface of a mesh, based on an animated texture. I've done the animated part and I think I've...