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So, the first update to the GitHub in six months is not considered relevant enough to mention?
Thanks for the heads-up. As of this post, the samples documentation (accessed here:...
The short answer to your question is there is no documentation, and there hasn't been much information about the project. The last bit of info we...
Don't hold your breath for Unity. If you liked UNET mirror is probably the way to go, but there are lots of other options if you want to go low...
The connection is set to timeout after 30 seconds of no activity. When playing with this, I just set up a 'heartbeat' message that would be...
Hi, just wanted to say that I like your networking package, thanks for making it available. The code and examples are clear enough that I was...
Thanks for taking the time to communicate. I can see that you are a bit frustrated, but so are we. Making this information simple to find would...
I think it depends on timing and how high level you want your networking to be. Background Unity seems to be running into technical...
LOL, have a nice day!
You have every right to be proud of your work, but that doesn't mean its right for every application. In response to your statements. First:...
Ownership and licensing probably makes it a non-starter; the MIT license is pretty benign, but it isn't the same as owning the code outright. No...
Since we have an information vacuum, let's speculate for entertainment while we wait. Here's mine: Management wanted flashy announcement for...
I think you need to replace IPAddress.Any with the IPAddress of your server.
Thanks for the clarification! This explains why there was raw sockets code in the FPS example.
My netcode knowledge is weak at the moment so I could easily be missing something, but the Transport layer code and the FPS sample network code...
The Alpha of the new transport layer at https://github.com/Unity-Technologies/multiplayer hasn't been updated since October 25th). Are you mostly...
Thanks for the painless lesson on the nuances of constructors and the editor. Just for fun, I did test it on a windows build and everything works...
Thanks! Even if it works correctly in an actual build, unexpected constructors could make debugging a bit dicey. I guess I'll run constructors...
I am new to Unity and while playing around with the Unity (2017.3) I noticed an anomaly and was wondering if someone could explain it to me. In...