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Any update on this? Seems like really needed feature missing. The current functionality for filtering objects is not sufficient. We need to be...
Unfortunately no, I don't have access to that project anymore. But based on my memory, I used profiling samples, so in that case performance...
Because Asset Groups have a lot of settings and there is no possibility of sharing Schemas between them (which is weird and unfortunate...), there...
Could you give a minimal code sample of things that work depending on Unity version? Because we use several types of scene processing in...
All of the options I mentioned should work fine in all 3 versions you mentioned. Could you elaborate what exactly did not work in 2019 and 2021?
IProcessSceneWithReport - runs every time scene is built. Also run on play mode when scene is being loaded. Another option is to extend...
You should probably be more specific about what is that you are asking. How exactly did you came up with "10x" results? And what Dictionary has to...
I'm writing an asset preload system based on AssetReferences. I have a bunch of AssetReferenceT<T> of different types that I need to load as a...
I recommend you to read manual about AssetBundles and Addressables. You seem to not understand how they work. All addressables content needs to be...
We have several thousands of addressable entries in our project and using AssetReferenceT<T> fields causes huge spikes (from 1 to 5 seconds or...
Bumping the question. Is there any news about this? We have a custom tool built upon GraphView and UIElements and now we need to use an...
In order to understand how to best introduce AssetReferences into existing project, it seems some kind of visual tool is needed. We have a very...
It is part of the configuration, Cache Initialization Settings. I have this setting ("Compress bundles") unchecked since long time, so that's why...
You described it very well. But I think UWR caches bundles in uncompressed format, not LZ4. So it can be a huge difference in storage, depending...
I'm trying to understand what all this will mean for our particular project. Would appreciate if anyone can clear it up for me. Some facts about...
Not in my case. I created minimal repro with only 1 string field. Inheriting from Odin class triggers this issue. I thought that...
Reported case 1395985. After doing a minimal repro I saw that actually there are duplicate locations being created for the ScriptableObject in...
After doing a minimal repro for my issue...
We've encountered very weird issue after switching from Unity 2020.3.14f1 to 2020.3.26f1. Content built in the new version contains incorrect...
If you don't want to wait (like, forever) for Unity to implement this obviously needed feature, you can try to do it yourself via custom asset...