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Because I am no longer adding an Animator Component, just an Animation Component. I was trying to access the each animation state to enable...
Since I'm just updating via custom editor, this works ... public void UpdateLegacy() { animation = this.GetComponent<Animation>();...
My project is in 2019 lts ... I tried this workaround and it wouldn't play the animation state from the end of the clip. I figured out a new...
I feels like added work to duplicate an animation, rename it, and flip the keyframes ... why are we no longer able to set anim.speed = -1f...
The ability to create custom templates would be awesome!
I have canvas buttons triggering animations that I want captured in my VR Panorama, I am not finding that the canvas is interactable, is there...
Ahh, yes that makes sense. Thank you.
Thank you, so would I just add this to an empty gameobject in the scene I want it to focus on when coming back?
I am directing the user out to a website via Application.OpenURL ... my question is, how do I load a specific scene when user goes comes back to...