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I have same problem...maybe its 2019 version problem :(
Thx. I made it for my own, but Yours is very good too. I must revise my code. Much thanks, I owe You beer :)
Hi, I sped over one day for looking solution. I'm using click to move like game with isometric view. I want to allow player to throw grenade....
I must really start new project, 4 day and no result
I've tried to do it from this tutorials [MEDIA] [MEDIA] but didnt work in my project
Its build like standard Unity's rigging
Hi I made simple script to moving camera with mouse axis. Here is an example private void MouseLook() { rotationX +=...
I wrote something like this enemy = GetComponent<EnemyController>(); if (Input.GetKeyDown(KeyCode.Escape) || enemy.health >= 0) {...
Object is destroying from the scene but in script it's still shown as visible. I get no errors when box collider is active. But still Player is...
Ok, if I write in my player controller line: selectedEnemy = null; The object in inspector is back to none. But in other script even if I'm...
Script which is controlling "selecting" object: public void SelectedObject() { Ray ray =...
How to clear object marked as red in the image? I've got NullReferenceException after Enemy's death. I want to clear this GameObject in inspector...
Ok i changed one line but now there are no "animation" of flying fireball to object GameObject fireball = Instantiate(projectile,...
Hello please help me with script which I'm trying to write. I have script for selecting enemy and casting fireball and now I'm trying to cast this...
Hi I'm using this asset https://assetstore.unity.com/packages/tools/gui/inventory-master-ugui-26310 I'm trying to grab weapon to the hand from...
Hello I've got script like this: public class Backlight : MonoBehaviour { Light highlight; void OnMouseEnter() {...