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How about that quaternion.inverse, then...? [edit] Nevermind, found it here:...
Which documentation? Are you on the latest version?
You should only need to bake a few select keyframes then interpolate with any kind of fitting curve (usually S) for most animations. A regular...
How long did it take you and what are you using it for?
Sometimes I wonder how much time you have... I wish I had the time to do things like these as well. I've been spending a year on a mesh builder...
That was a sure prize for me too.
And which are these? The ones you AddComponent<T> with or something else?
What is the total cost of a GameObject? What is its biggest cost factor? Is it the Transform-component? I remember reading something about this a...
I suppose you're doing this in a professional setting? For my own projects I just drag and drop .cs-files into google drive. It's never as much...
Oh, I missed the where T : struct. This is how I used it: private void ArrayDispose<T>(NativeArray<T> array) where T : struct {...
Any update on this?
Thank you all for your help in here, however I went for a plain NativeList<T>-solution that solved all the issues I worried about. Here is some...
Greetings, I am doing a lot of the JSON-parsing in my 9-5, and am looking into ways of being able to efficiently use the JSON-data with the...
This is what I wrote as a test: [BurstCompile] public struct CreateMultiHashMapJob : IJobFor { [WriteOnly]...
It's still in its early phase and a lot can and will change and there is so much conflicting and lacking documentation out there as a result of...
The documentation for NativeMultiHasjMap is barer than the bone it is attached to.
I hope you are getting paid by Unity for this. There should be a tip jar where whenever someone does a better job at explaining than Unity's...
It is possible, I just tried it. This seems that I would have to make a copy of the array, iterate over it to update the values, and then put it...
Greetings, I am trying ot figure out how to use NativeMultiHashMap<int, NativeArray<T>> for my project. However, I cannot seem to find how I would...
How would one set up a system that can handle different entities using this? So far it's been only one object x amount of times, but I want x...