A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Ok so looking in further, it looks like I had a second camera in my scene I forgot about, rookie mistake I know (so anyone else reading this turn...
Yes of course I'll give you my specs then I will upload a screenshot of the profiler and frame debugger when I can. Processor Intel(R)...
Yh this is insane, I just downloaded the latest 2022.3 LTS version, and I'm getting sub 30 fps with URP, in an almost completely blank scene. A...
Yes I'm going to look more in depth into Unitys Navmesh as a whole and play around with different scenarios etc. Thanks for your insight. Cheers.
Yes thanks, Ill definitely dive deeper into this, and I will look at Navmesh.CalculatePath. Thanks again.
Ok interesting, yes that is the main thing is it being omnipresent or global which means AI wont attempt to go on certain routes if you simply...
So I have been watching a lot of videos on AI in games and looking into how games like FEAR did it. Which in case anyone's interested in my late...
You're welcome! I actually have been using it for some time, but I always neglect to review stuff, just a bad habit of mine. So i thought I'd...
Ok that's good to know, ill consider changing if I need.
Yep, so I just launched a completely blank URP project, and I can confirm that it is a Unity Bug affecting all windows. Ironically enough I...
Yes thank you for getting back to me on this. So I am using 2022.3.20f1, and on further investigation it is all windows that are affected not...
Hi, I just downloaded 2022.3 LTS. But for some bizarre reason in full screen mode the Editor UI is completely unusable. Which is a massive...
Hi these look great! Is there a way I can import the scenes into an existing project at all?
Hi @Krull again. I wanted to share an update on my carry object system and for anyone else interested. I managed to get somewhat of a desirable...
Hi @Krull I managed to get the ladders working on the third person so thanks for that. [MEDIA] I just copied the code over in the end, the only...
This is because the collider is a capsule, if you set it to use flat base in the inspector and reduce the size of the collider it should fall off...
Oh that's fab thank you, I was just curious as how an approach to that might be accomplished, but if you think you could add an example I'm sure...
Hi Rin thanks for the heads up on that video, I had a brief look and that is indeed similar to one of the methods I considered looks promising,...
OK cheers I'll check that out, I had looked at a few tutorials and most of them were the way I was doing it so I assumed it was fairly common...
Hi Krull, I have another query as to possible functionality with the controller. Would it be possible to have additional colliders on the player...