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@Neonlyte Are there any updates on this front?
Any updates here on how to make App Clips leveraging Unity? Thanks
Update here: I was able to generate a 'Split application binary' build locally using batch mode and was able to deploy and load the .obb successfully.
I have 'Split Application Binary' unchecked on the Unity project itself. I have it checked on specific cloud build targets. When I generate a...
[IMG] @ValeryNikulina The package manager didn't show any updates for the XR Management package. I had to manually update the package through...
It seems to be fixed had to manually update the manifest file. Updates don't show in the package manager window.
I'm experiencing the same issue with Unity 2021.1.24f1 (XR Management package 4.1). Local builds work perfectly fine. Cloud builds have issues....
Scene much darker on Cloud builds than on local builds. I'm using baked lighting. I made a local build from a fresh clone and it works perfectly...
I'm guessing the resolution....But couldn't find anything online on this topic for some reason
I have a cross platform VR app developed in Unity that works on Quest 2 and Focus 3. I notice that the FPS on the Quest 2 is considerably higher...
Did you find a fix for this?
Thank you!
It'd be great to check out your final version.
We're having similar issues. Thanks for posting the alternative solution @sniffle63 ! We're trying it out. I hope Unity sees this!
I know there is a way to check if an addressable has updates or not by either using 'GetDownloadSizeAsync ' or 'CheckForCatalogUpdates'. But is...
Appreciate the input @hippocoder @korinVR . A few follow up questions re what you 2 said: - Unity's XR interaction toolkit is still in Pre-...
What plugins are you referring to when you say Unity's XR? Can you elaborate please.
OpenXR doesn't work for Quest 2 builds but it works in Editor play mode with Oculus link. Is this even supported yet or am I missing something...
Are there any updates on this?
Hi @maximeb_unity , The link.xml file is in the Assets folder. It still strips the dependent packages off for some reason. I had to explicitly...