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Check out the following chapter in the lightmapping troubleshooting guide: Chapter 1: No baked global illumination in the scene
It's Attribution 3.0 Unported (CC BY 3.0). It's included in the Third Party Notices file.
Thanks for the kind words! We relied heavily on Sponza for testing the Progressive Lightmapper. It became evident that we won't be able to rely...
For those interested, we have recently published a blog post about the project:...
Make sure that you have loaded SponzaLightingDay scene in the hierarchy as well.
Try updating to the latest 2021.3 LTS build, and read through this chapter in the troubleshooting guide. If you'd still run into issues, please...
This looks like z-fighting to me. Make sure that your models don't have any overlapping faces.
Good to hear that you've managed to solve this SkyManager issue yourself. Disabling Auto Generate is one of the workarounds, as you've discovered....
Chances are that it's related to SkyManager. For more info, check out this chapter in the troubleshooting guide: Chapter 8: Unexpected...
First of all, do you really need both realtime GI and baked GI enabled in your project? It's highly recommended that you'd use only one or the...
Does the issue reproduce when using Baked lights or Mixed lights when in Baked Indirect or Shadowmask lighting mode? If it does, then it's a bug....
In Subtractive lighting mode, only mixed directional lights provide realtime specular response. All other light types are baked. You can read more...
There's probably an issue with your scene/model set up. Multi-materials are supported by the Progressive Lightmapper, but you'd still need to make...
I'd recommend you'd read the following chapter in the troubleshooting guide: Chapter 5: Missing specular response
Take a look at this chapter in the lightmapping troubleshooting guide: Chapter 15: Invalid texel artifacts
There seem to be multiple issues at play: NaNs in directionality mode. That could be caused by incorrectly authored normals/smoothing groups as...
Check out this chapter in the troubleshooting guide: Chapter 6: Lights flicker or disappear
It does sound like a bug. Please report it so that light transport team could take a look.
Thanks for the screenshots, its an interesting approach! Yes, exposure controls are part of post processing. Here are the links on how to set it...
Could you please report it? Light Transport team will take a look at it. Please include the link to this thread, too.