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I'm making a part to look into the optical sight and scope when aiming in an FPS game now. The gun is a child object of the right hand when it is...
Thank you so much for very detailed response. Agreed. Such as discord channel? I still can't make it out how to drop Flex Connector (not like...
Thank you. Now I started using b3.5 flex connectors with sidewalks. But It seems like this feature is a little bit unstable. I recorded some...
How to activate v3.3 sidewalk presets? I looked into Sidewalks tab in General Settings but couldn't find none of those. [ATTACH]
I'm not using sidewalks(side objects) of HD Road Add-On Package. [ATTACH] To confirm, this is the v3.3 connection & sidewalk system right? I...
ER3D Pro v3.3.b2 When I create road from the Connection, sidewalk material becomes mismatching. [ATTACH] So I created a new road from "Add New...
Sorry, I forgot to show how my Response class is composed. public class Response { public string ResponseKey; public UnityEvent...
I tired to make Response as ExposedReference like: public ExposedReference<Response>[] Responses; But received this compile error: The type...
I'm creating a cutscene where the choices pop up during playback and the player chooses a response from three. To achieve this, I wrote the code...
OK, I finally understood. It's the transition like vcam1(with DoF[focusing far]) to vcam2(without DoF), with the default global DoF[focusing...
I'm sorry, I probably don't understand the meaning very well. For example, if I want to blend DoFs between [Near:0~3 Far:1000~2000] and [Near:0~0...
I'm making cutscene with cinemachine and timeline in HDRP project. I'm setting transition between 2 cameras, one with DOF volume set to focus far,...
Thank you! As you said, Offset Factor option of Terrain Z Fighting Offset on the road material was set to -2, which was causing procedural side...
I'm using Nature Manufacture HD Roads Asset(which is curiously disappeared from asset store) with ER3D. My road has side object "Line Dotted...
Thank you so much! I enabled those checkboxes and now it's baked without errors!
I imported 3rd Party Building Asset which baked lightmaps with Bakery. https://assetstore.unity.com/packages/3d/environments/event-3-185841 When...
So there's no way to contact Bart and ask him to fix the shader errors? VSP works fine, NM Trees and Grass works fine, Also Enviro works fine, but...
Today I just updated to Unity 2020.2.6f and HDRP 10.3.1 for Vegetation Studio Pro Beta Testing. But now I'm heavily regretting because CTS 2019...
Probably same problem with this thread: https://forum.unity.com/threads/notifications-are-pushed-after-resuming-playable.1052681/#post-6806942...
Thank you for quick response and detailed explanations. I confirmed "Reprojection" was on in the project setting, and set "Slice Distribution...