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I am not sure what you are trying to do, but if you just use the Slider component, you can ignore adjusting the scale entirely. The slider...
Unless you share your code (with code tags), there is not nearly enough information here to help. [ATTACH]
This is what a quick Claude query gave me: public class Trampoline : MonoBehaviour { public float trampolineStrength = 10f; private float...
Im happy to help discuss possible solutions. Ill message ya my discord
One option i can think of is to maybe change the ray start from the head to the body since the head appears to be kinda shaking back and forth...
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So what do you want to happen? This is what happens when you set your rigidbody to kinematic: Unity - Scripting API: Rigidbody.isKinematic...
Can you share a screenshot? And what happens if you create a new scene?
There isn't much information to go by here. Are you sure you arent in the Game view and not the Scene? Is the object actually just hidden as a...
Here are two tutorials i will recommend for RPG stuff like you are looking for: Option 1: (518) CREATE DARK SOULS IN UNITY - YouTube Option 2:...
Throw in some Debug.Logs. My initial guess is timeBtwAttack isn't getting reset properly. Or, you are setting the Attack animation trigger but not...
Share your code, use code tags. My first guess is you are using OnTriggerEnter2D which calls ONCE when the right thing enters the trigger. Then...
Here is a beginner friendly tutorial series that goes over what you are looking for: [ATTACH] There is a lot to it, so if you have a deadline in...
Your code is very confusing. First, throw in a debug.log into every single if block so you know what is calling and when. Second, you aren't...
Just remove the ExecuteInEditMode
Just cause i think it should be mentioned even though it isn't mentioned in the comments or something you want to hear, but....trying to make an...
Is it possible you are setting the player's position at Start or Awake from another script? The position in the scene can be meaningless if you...
It is hard to know with such little information, but my first thought is the player's Z position in the transform. Additionally, what is the sort...
Here are a few more resources. I think a simple Blur shader attached to a material and then you use that material on a sprite circle or something...
For the Y vector in the vector2 moveInput, you are saying moveInput.GetAxisRaw instead of Input.GetAxisRaw. So the error saying it doesn't have a...