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Ok, thanks for the clarification
It's smart to call the event in the middle of the animation but I didn't understand how you check the state to Talk and Cook. Because you need...
Ok, thank you for your explanation.
I don't know if it's the same problem, but do you notice the shadow on the character when you climb on the rocks ? [ATTACH]
maybe we can create a scriptableObject that acts as my filter state. This object would be responsible for informing the current state or Condition...
My solution https://github.com/UnityTechnologies/open-project-1/pull/338